Friday, August 08, 1997 2:44 PM
email to the Chip's site
G'day from Oz!
Go straight up and slide left. (Hint, while you slide around the perimeter, check out where the chips are on that side.)
Step into the bear trap, and be ready for the pink ball to release you. You gotta be quick and jump north, or it'll get you. Bummer.
The chip under the bees is straightforward. Don't follow them, but come back and slide across the ice.
The paramecium chip is easy to enter Downwards from the Top Right corner, and skip sideways to the chip as you pass.
For the third chip, it's easier if you chase the pink ball up in the furthest Left column - you can avoid the tanks that way.
Push the blocks down directly above the last tank (having sound on will help with tank timing).
Approach the chip on the island from due West, when you grab it, race back to the gravel to avoid the gliders.
The exit is on the northeast side of the pond.
Pretty easy level...the hardest part is timing the exit off the beartrap.
Tuesday, August 12, 1997 2:28 AM
I [...] have found one little hint that may help some. I could never get off the beartrap--hit every time by the pink ball. However, I found that if I took my left hand and moved Chip to the bear trap, while grabbing the mouse with my right hand and positioning the cross of the cursor a few spaces above Chip, I could "click" him onto the ice and get my right hand back to the directional keys before he hit solid land! That may be where I am losing time, but it is the only way I could get him off the beartrap!
Does anyone else do this? I am still playing with this one, so will see what else I can come up with.
Tuesday, August 12, 1997 6:32 AM
I find, though, that i don't have too much trouble with the pink ball if i keep my eye on the second grey square to the left of Chip when he's trapped. I hit the up arrow just as the pink ball comes even with that square, and I get it about 80-90% of the time.
The Scribe of the Tribe (Chip's Challenge)
Tuesday, August 12, 1997 8:32 AM
email to Chip's Site
Here's a tip to avoid getting killed straight out of the mark. When you have headed left around the ice from the start, step on the bear trap but rather than use the cursor keys to move up when the ball springs the trap, use the mouse. A per other suggestions on this site, clicking on the ice above the bear trap rather than using the up arrow key seems to pretty much guarantee that the ball will relase the trap without squashing you.
Sunday, August 17, 1997 8:30 PM
Yes, I found the way through the force field which was fast and also did not get hit by bugs. Also I found that the quickest way to do the blocks was the bottom one first then go get the chip up by the tanks and then do the second block coming back. Works pretty neat. I spent saturday trying to figure out where that last second was. I was up to 355 but had a heck of a time getting that last one for the 356. The time is really in how you handle the blocks and avoid the pink balls getting the chip up by the tanks. Anyone needing help on this level give a shout and we can talk about it in detail.
Tuesday, August 19, 1997 4:22 PM
I've had awfully good luck entering the force floor 3 blocks down. The whole sequence from start to finish is L--U-L. It all happens quicker than the blink of a cats eye (extra speedy)!! Hope that helps!!
Tuesday, August 19, 1997 5:24 PM
Force floor on Level 74: Come off the ice and then go down to the 3rd row down of force field and key left holding key until chip bumps wall on left and release. Chip will go to the chip then all you have to do is key up and you are out of the force field. Works every time.(almost ) You will know if you are on time because when chip is going left it will look like he is chasing a bug accross the force field. Slick no fuss no muss.
Hope this helps. Like Maybelle said it happens fast. But this will get you through the force field.
Tuesday, August 19, 1997 11:26 PM
re the 2nd block : what worked for me on the 357 run, was pushing it up to the top entrance on my way back from placing the 1st block in... then I ran back down and out the lower exit to go up and get the chip at the pink ball/tank area. I had also tried pushing it down to lower exit and using top exit to go after chip. [...]
Angels can fly because they take themselves lightly
KathyL, msn Charter Chipster's Keeper of the Memories
Thursday, August 21, 1997 12:35 AM
Anyway....the method I use on the blocks is move the bottom one right then push the top block up to the top opening then push the lower one and place in water then come back thru the bottom opening up to the safe zone over to the chip by the tanks then go right thru the top opening and take the block down and around the wall and place in water. That is the way I do it. I am glad my way thru the force field worked for you. I found it a lot less confusing that way than suddenly being startled that I had made it thru the force field which will cost a chipster time. Anyway Kathy you got it done.